Mouse move interval in miliseconds:
This is secondary smoothing, with higher values you can have non sticky aim.
Width of invisible box around player in which aim works. You can imagine it as better FOV.
Height of invisible box around player in which aim works.
At what bullet to start aiming in spray.
If your health is under this value, you will always aim at head (for clutches).
Range of silent aim..
Where silent aim should shoot..
Only use if you know what Silent aim does.